Happy Tyr’s Day
Captian Junos shook Jeremiah’s Hand for the last time as his captain. She told him it had been an honor to serve with him and to be his captain. He, in turn, thanked her for all the training and support she had given him for the last five years. She was retiring and selling the Regina Strider because the last speculative trade run had not only been very profitable, it had put the last pieces in place for her to retire on Regina, her homeworld.
Jeremiah thought back to the day after the refit was finished and the captain had accounted what was going to happen that next year. Firstly that he was not going to be the pilot or engineer that year. He was not even going to be the Steward/Medic. Rather he took the role of navigator/security officer. Captain Junos had hired a top-notch pilot and engineer and they were not going to need a steward as they were engaged purely in a speculative trade run in very lucrative goods along the border of the Empire.
That’s why the refit of the Regina Strider had also involved installing a weapons turret with a missile launcher. Something that before they left Jeremiah was trained to operate as it would be his responsibility in the event of a pirate attack to use the turret in combat. In simulations, he was eventually very good at it.
The one problem was that he was a security officer and he realized he had never actually been trained in anything martial. He began to ask around and discovered that the new engineer had been in the military and has some knowledge of weapons. Jeremiah asked if he would train him and the engineer, a rough middle-aged man, suggested he learn to use small blades.
There were a lot of reasons for this. Inside a starship, a battle was going to be close quarters and so distance weapons would be less important. Secondly, a blade was a solid weapon that on most systems one could still wear openly or concealed for personal protection. It was easier to learn knife fighting than most other things. The entire trip the engineer trained him in small blades and even though he never had to actually use the skills he had learne, he was good at using them by the end of the trip.
The real test came as they entered a system to refuel at a gas giant. There was no good starport so they were simply going to top off the fuel tanks and run the onboard purifier. The process took some days because you had to travel to the gas giant. Doing hyperspace jump in a strong gravity well is dangerous. So, you then had to travel enough distance away from the gravity well of the gas giant to jump all the while letting the purifier refine the fuel.
They were approaching the gas giant when the corsair starship appeared. Hails did no good as it was clear that the pirates intended to disabling the Regina Strider and boarding her. Jeremiah activated the missile launcher and after getting a target lock fired a salvo of three missiles. The corsair had not expected a merchant ship with teeth but continued to pursue despite the missiles. Jeremiah guided the three missiles and used his skill to make them come in from three directions.
The Pilot maneuvered their ship to be evasive and Captian Juros showed a little knowledge of ship tactics. The end result was the pirate ship was hit twice but did manage to hit the Strider with its own beam weapons which disabled the maneuver drive. The corsair, however, must have been gravely damaged as it broke off and disengaged. limping back the way it came. Jeremiah sent a couple missles after it to keep it moving away.
The engineer and the rest of the crew of Strider went to work getting the maneuver drive back up and running and succeeded in a few hours. With the corsair nowhere on the sensors, they fueled up and headed to the jump point. The hyperspace jump was a welcome relief as everyone was on edge thinking the corsair would reappear, but it never did.
A couple jumps later they were back on Regina. The cargo they brought had done far better than expected. Jeremiah was given a large bonus and Captian Junos announced her retirement. As it turned out the pilot and engineer were old friends of hers who had over the years invested in her ship. All of them were going to retire to very comfortable lives.
All of them met at The Naked Gypsy for a combination of celebrations. Captain Junos’ retirement from the Free Traders was well celebrated by many free trader captains. But also Jeremiah had passed his 2nd Officer exam and had been promoted. Captain Junos said it was fitting that as she was going out, a bright star of the future was rising. She was very proud of the man he had become and even said so. She was glad that she had taken a chance on a young man from Strouden those five years ago.
Eventually, the celebrations died down and Captian Junos said goodbye to him. She had a ship to put up for sale and then was traveling to another city on Regina where she had purchased a home. She did something he didn’t expect while telling him if he ever needed her help with something to not hesitate to call her; she kissed him. Gently and with a lot of motherly love, something that Jeremiah had never experienced in truth until then. He watched her leave with a large sadness in his heart.
The rest of the evening he sat at the bar and pondered his next move. His possessions were in a duffle bag at his feet and everything else was on his person. It seemed strange to not have the Strider to go back to as it had been his home for five years. He had learned a lot these last five years and now it was time to put that to the test in finding a new ship and captain to serve. He was wondering what challenges were in store for him next.
He downed his last drink and then gathered his duffle bag over his shoulder. He was a Spacer and he would land on his feet. In the meantime, it was time for some companionship of the female variety, so he headed upstairs to the brothel.
Free Trader 3rd Officer Jeremiah Kilwood
Rank: O2 – 3rd Officer Terms Served: 1
UPP: A67A74 Age: 22 Homeworld: Strouden UWP: A-745988-D N Hi In
Skills: Pilot – 1, Navigation – 1, Engineering – 1, Sensor Ops – 1, Legal – 1, Carousing – 1, Grav Vehicle – 0, Computer – 0, Handgun – 0, Vacc Suit – 0
Brownie Points: 3
Roll for position availability: 8+ 1 for Intelligence = 9 – position available.
Roll for assignment: 9 + 1 for Social 5- = 10 – Speculative Trade
Survival Roll: 5 – survives (barely -again),
Skill Roll: 5 – Skill acquired.
Bonus: 9 – Bonus – roll: 6 muster out table: 50,000 Cr / 2 = 25000 Cr. bonus.
Promotion: 8 – Promoted to 2nd Officer
Roll for Skills: ( 1 fo skill roll/ 1 for promotion): Shipboard Life Table: Blade Combat Cascade: picks Small Blade – 1, Free Trader Service Table: 5 – Space Combat Cascade: Picks Gunnery Cascade: picks Turret Weapons -1
1 Brownie Point for promotion:
Free Trader 2rd Officer Jeremiah Kilwood
Rank: O3 – 2nd Officer Terms Served: 1
UPP: A67A74 Age: 23 Homeworld: Strouden UWP: A-745988-D N Hi In
Skills: Pilot – 1, Navigation – 1, Engineering – 1, Sensor Ops – 1, Legal – 1, Carousing – 1, Small Blade-1, Turret Weapons-1, Grav Vehicle – 0, Computer – 0, Handgun – 0, Vacc Suit – 0
Brownie Points: 4, Bonus Money: 25000 Cr.
The Rabyd Skald – Wandering Soul, Bard, and Philosopher. The Grey Wayfarer.