“Captain On Deck” – Space Tramp – Chapter 15

Happy Sif’s Day!

Story:

Jeremiah Kilwood looked at his new uniform in the mirror. He had purchased it with part of his bonus money but a good chunk had gone into investments. It has been a good year and a surprising one as well.  Countess Borgosman had hired him to be the captain of her newly purchased Suibstidized merchant and it had been an interesting year of speculative trading on planets where her holdings were.

It had taken him by surprise when she called a couple days after his promotion celebrations and it was a welcome one that he was going to find a position so easily.  The speculative route was hopefully going to take the resources of the Countess’s holdings and fiefs and make them a little more profitable by trading on the open market with them  Jeremiah was tasked with examining these resources and finding the best interstellar trade routes from a profitability standpoint.

This last year had been him doing just that and it was a fairly safe operation.  The beauty also was finding a crew was not necessary as the countess handled that part.  All Jeremiah had to do was run the ship and engage in the trades personally.  The Countess stayed on Regina and he took the stars. The subsidized merchant The Borgosman Lady was clean and smelled new.

It was a good first command in many respects in that the crew was skilled and respectful despite his youth as Captain.  He learned much fo the command responsibilities were more a matter of routine than any major leadership decisions. His main decisions were trade-oriented while at the same time keeping the passengers list full as well.  He then made sure each crewman did what they were supposed to do. He rarely had a problem.

In the end, he created about five major trade routes between the countess’ holdings and other systems.  It was quite profitable and the whole crew and himself were treated to a solid bonus. The countess thanked him and then told him that she had others taking over the routes and she might have another assignment for him next year but he would have to wait and see. So he gathered his belonging into his bag and threw it over his shoulder and headed to The Naked Gypsy.

He had a few drinks and headed upstairs and found a girl that had horizontal skills and as it turned out a sense fo fashion as she told him a captain should probably have a nicer uniform.  So after they had sex she helped him find something simple but more high-end than before.  It was nice and comfortable as well.,  The five pips on his shoulders in a circle was a nice touch. He liked it and it looked smart.  The girl was right, he looked much better, like a leader.

He looked back at the girl sleeping.  She was naked and lying face up so he was getting a good look at her assets.  He smiled and took the uniform back off and slipped in the bed next to her.  One more time before he headed out. After all, things rarely stay the same so it’s important to enjoy the moments.

Megatraveler Notes:

Start:

Free Trader Captain Jeremiah Kilwood

Rank: O5 – Captain   Terms Served: 3

UPP: A67A84   Age: 31  Homeworld: Strouden UWP: A-745988-D N Hi In

Skills: Pilot – 2, Navigation – 2, Engineering – 1, Sensor Ops – 1, Legal – 1, Liaison- 2, Carousing – 1, Small Blade-1, Trader-1, Turret Weapons-1, Streetwise – 1, Zero-G Combat-1, Handgun – 1, Grav Vehicle – 0, Computer – 0, Vacc Suit – 0

Brownie Points: 7, Bonus Money: 52,500 Cr.

Year Fourteen:

Roll for position availability: 9  + 1 for Intelligence = 10 – position available, serves as Captain.

Roll for assignment: 9 + 1 for Social 5- = 10 –   Speculative TradeeAssignment

Survival Roll: 11  – Survives easily.

Skill Roll: 7 – Skill acquired.

Bonus:  8 –  Bonus. Rolls – 5 – 10,000Cr

Roll for Skills: (1 for skill roll) – Rolls on Free Trader Service Table: 2  – Trader-2

Year-End:

Free Trader Captain Jeremiah Kilwood

Rank: O5 – Captain   Terms Served: 3

UPP: A67A84   Age: 32  Homeworld: Strouden UWP: A-745988-D N Hi In

Skills: Pilot – 2, Navigation – 2, Engineering – 1, Sensor Ops – 1, Legal – 1, Liaison- 2, Carousing – 1, Small Blade-1, Trader-2, Turret Weapons-1, Streetwise – 1, Zero-G Combat-1, Handgun – 1, Grav Vehicle – 0, Computer – 0, Vacc Suit – 0

Brownie Points: 7, Bonus Money: 62,500 Cr.

I remain,

The Rabyd Skald – Wandering Soul, Bard, and Philosopher. The Grey Wayfarer.

Skaal!!!

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