“Spacer” – Space Tramp – Chapter 2 – (Megatraveller Fan Fiction)

Happy Mani’s Day

Story:

Jeremiah anxiously waited to get the results of his 4th Officer Exam.  He had completed the necessary year contract classified as Route Assignment.  He had taken the test on the work station and now it was simply a matter of waiting to get the results.  If some of the test hadn’t been an essay, it could have been automatically graded, but it had essays so it required someone to look at it.  He couldn’t believe how far he had come both literally and figuratively in this last year.

It seemed now like an eternity ago that he stepped into the Starport of his homeworld Strouden looking to get off-world.  He headed to the starport employment agency and began to look at his options.  The opportunities were many from Megacorp service to the Free Traders. He already decided that Free Trader was the way for him to go for a couple reasons – everything else required a better education for a better chance and the Free Traders only required one-year contracts while all the line types required four. He wanted to keep his options open. He signed up for Free Trader Service and after a battery of testing both physical and mental, he was accepted into the Free Traders.  He was given his Free Trader ID Card and then placed on the list of prospective Trainee candidates.

He didn’t have long to wait as several captains extended him offers.  His strength scores attracting the freighter class captains for his potential offloading ability.  He was also a qualified Grav Vehicle driver.  But what caught his interest was a Captain who was more attracted to his intelligence as she offered to make him a true Spacer if he joined her ship. When he messaged her back to ask what she meant, she replied: “How would you like to be a Pilot?”  He signed a one year contract for a Route Assignment with her.

Free Trader Captain Mandy Juros was in her late 40s and she was the owner/captain of the Far Trader – The Regina Strider.  A Far Trader is a little different than the standard Free Trader as it exchanged the ability to do a two-parsec hyperspace jump for some cargo space. Strouden was isolated by space geography as there was only one nearby system within one parsec and it has an E class starport – that is a foundation of rock to land on and that was it.  You refueled at the systems gas giant.  A Standard Free Trader ship had to jump there and then to the next world which meant two months of time. The Regina Strider could do a two-parsec jump so it has a choice of seven different worlds to jump to but the only one was interesting as it put them on the route the captain wanted – Sharrip. She wanted to follow a route she had done before from Strouden to Regina.

Jeremiah, having never been off-world was excited but soon found himself too busy to enjoy all the sights of his first space voyage. The first thing he learned was the standard month of a spacer’s life on an active starship.  There is a one-week planetside where the ship is refueled, sells and then takes on cargo and passengers.  It takes one week on average to get to the jump point.  Once in hyperspace, the ship is there for a week and once out it; it requires as week usually to travel to the next starport.  Once landed the cycle repeats.  Jeremiah found himself loading cargo almost right away using his grav-vehicle license and muscles.  Once they were loaded, Captain Juros piloted the Ship to the jump point. In that week she sat him down at the controls and began to teach him.

Over the next months, they jumped to Sharrip, then Resten, then Quiru.  All of these worlds were low population but had good starports that provided a means for trade and travelers. When he wasn’t loading or unloading cargo, he was in his room learning to engineer or on the bridge using the simulator programs to sharpen his pilot skills.  The fourth jump, he was the one who ran the jump program and they arrived at Garrincski.  He piloted the starship to the starbase and did the landing. That next week, while at Starport, he took the Pilot’s exam and then the word ‘Starship Pilot’ appeared on his ID Card.

Captain Juros was at a loss because her contract with Jeremiah said that part of his pay would be teaching him Spacer skills in exchange for his services.  He had mastered being a Starship Pilot far sooner than expected and so she asked him what he wanted to learn next.

Jeremiah always had a view of the long term.  Up to now, he has been an orphan and not really all that important.  He knew the better jobs in the Free Traders went to officers. He had his route assignment so he knew at that point the 4th Officer test would be available to him at the end of it.  But he also knew that he could at the end of the second year, if he passed the commission test, he could take the 3rd Officer test, but that required Engineering skills. So he asked her to teach him Engineering.  She agreed.

The rest of the assignment was uneventful other than slowly but surely moved their way to Regina.  One month before they arrived, he took his Engineering Skills exam and passed.  Now His ID card also said: “Starship Engineer”,  Captian Juros shook her head.  It was a rare thing for a Spacer to basically get the two most desirable qualifications in a single year, but Jeremiah had done it.  He smiled and shrugged. One jump later they landed on the Sector Capital of Regina. He scheduled himself for his 4th Officer commission test at the Free Trader Association building.

The skill part of the test was a Vacc Suit familiarity test which he passed.  He had to don the Vacc Suit to do some repairs to the power plant that required him to do a spacewalk once so he was practically familiar with its operations.  Over the last year, he had simply had gotten familiar with Vacuum Suits by default. Then was the battery of tests on starship procedures and basic Imperial laws on Interstellar trade and travel. The Essays had been more about “Here is situation X, what do you do?”

“Jeremiah Kilwood”

The voice broke him from his musings.  He stood up from his chair in the mostly empty waiting room and headed to the counter.  Behind it was the woman who had said his name.  She was young like him with a cute face and nice curves.  Her brown hair and eyes accented her overall beauty really well.  As he approached she smiled at him.

“You Jeremiah Kilwood?”

“Yeah, that’s me.”

“Congratulations, you passed.  Let me be the first to call you 4th Officer Kilwood. Your new ID card.”

She handed him the new ID which had at the top: ‘Free Trader 4th Officer Jeremiah Kilwood’ Then his skill certifications were listed underneath. He beamed a huge smile.  He was no longer just a deckhand.  He was a Merchant Officer. More importantly with this first year done – he was a spacer.

“Oh, Officer Kilwood?”

“Yes.”

“My name is Kimberly Forrest.  If you have any questions, you can ask me.”

“This might be improper, but when do you get off work?”

She smiled and blushed slightly.

“It’s Ok, in about fifteen minutes.”

“I want to go celebrate, but I don’t have anyone to drink with me.  You game?”

“Ok, see you in a bit.”

Jeremiah sat back down in the waiting area and looked at his New ID.  He felt for the first time he was someone. Not just a nameless face in the crowd. Who knew, maybe someday instead of 4th Officer, it might read Captain.  But that was the far future. Right now there was a commission to celebrate and a girl to get to know.

Megatraveler Notes:

Start fo the year:

Jeremiah Kilwood

UPP: A67A74   Age: 18  Homeworld: Strouden UWP: A-745988-D N Hi In

Skills: Grav Vehicle – 0, Computer – 0, Handgun – 0 

Year One:

Rolls to Enlist in Merchant Service – Free Trader: Needs 7+: modifiers +1 for Strength and +2 for Intelligence.  Dice Roll: 8 + 3 = 11. Success. 

Position Availability: 8+ needed +1 for intelligence. roll: 9 + 1 = 10 Success

Assignment: roll: 5 – Route Assignment. Survival: Need 3+; roll: 7, Skills: Need 7+: roll: 8 success. Bonus: Need 11+ roll: 7 no bonus. Commission Exam: Need 6+ roll: 6 Commissioned as 4th Officer. 2 Skill rolls: Year and Commission.  Adds default skill Vacc Suit – 0 because of Merchant Service. Rolls on Free Trader Business (corrected) table: 5 – Exploratory Cascade Table – Picks: Pilot – 1, Rolls on Free Trader Business table again: 2 – Space Cascade table – Picks: Engineering – 1.

The commission earns Jeremiah his first Brownie Point.  These can be used to modify die rolls by one for each brownie point. 

Megatraveller Character Shorthand

Free Trader 4th Officer Jeremiah Kilwood

UPP: A67A74   Age: 19  Homeworld: Strouden UWP: A-745988-D N Hi In

Skills: Pilot – 1, Engineering – 1, Grav Vehicle – 0, Computer – 0, Handgun – 0, Vacc Suit – 0

Brownie Points: 1 

I remain,

The Rabyd Skald – Wandering Soul, Bard, and Philosopher. The Grey Wayfarer.

Skaal!!!

“Homeworld” – Space Tramp – Chapter 1 – (MegaTraveller Fan Fiction)

Happy Frigg and Freya’s Day:

Story: 

Jeremiah pulled his overcoat tight as he stepped out into the street, the door sliding closed automatically behind him.  Strouden’s thin atmosphere made the planet cold so his boots, pants, shirt, and hat were all made to keep him warm. He made sure as a matter of routine that his filter mask was on and tight so the industrial pollutants of the planet’s atmosphere didn’t choke him. Of course with the planet starting to have overpopulation problems because of its size, one less mouth to feed so the government, which as basically an over-bloated bureaucracy, would probably not mourned his loss that much.

He was a well built young man with muscles, probably helped along by the planets 1.1 G gravity, but he also possessed an intelligent mind.  It was his mind right now that was troubling him the most as he wrestled with his thoughts.   He had just had a conversation with the orphanage head that reminded him in a week he would reach the age of majority and effectively be on his own. The orphanage had been his home for sixteen years since both his parents were killed in an industrial accident.  Strouden’s government had been his guardian ever since.

It wasn’t all bad. Standard education was provided for him for free, but teachers were only interested in getting the students their basic knowledge which amounted to how to handle computers in the most basic of senses and drive gravitic vehicles which on the industrial planet was a must-know skill.  He had three meals a day, a place to sleep and a small stipend to spend.  Out on the streets, some of the kids with parents didn’t have it that good.

There was however some downsides. The heads were constantly changing as this orphanage being in the more poor and rough part of the industrial part of town, was not a desirable place for a bureaucrat looking at upward mobility. The same was true for the teachers who would change out every year.  This lack of consistency left a hole for a lot of them as far as strong male or female figures in their life.

Life was regimented during work hours which were six days a week and for 10 hours. The other times there were rules that prevented fraternization between boys and girls while inside the orphanage, but outside that, government bureaucracy didn’t care what you did on your own time as long as you showed up when the time was appointed to work.  Training for the future. As he got older more freedom was given during these off-hours as long as curfew was observed. From the time he hit his teens, he had freedom of movement as long as he showed up the next morning for classes.

Of course, this meant the vices of life were available to him fairly early.  Girls and sex were there and he had partaken often of their pleasures. It was one of those things all the orphans did to alleviate the monotony and perhaps get some sense of human closeness however fleeting.  From the moment they hit puberty, the government-mandated birth control prevented pregnancy and disease for the most part. Alcohol and drugs he avoided.  But he did like to gamble, although he had the restraint to not blow everything.  Officially, these vices were not allowed to underage teenagers, but unofficially, as far as he could tell, those rules were never enforced.

The criminal element was strong in this part of town and the temptations therein were high for a young teenage boy.  But Jeremiah was a watcher and waiter and often avoided the pitfalls. He spent some time with his friend Jake who became his gym partner and somehow had found a handgun that they both practiced within the sewers.  He could at least shoot straight but was no expert.  Jake said in this world one better learn to defend himself. Jeremiah could not argue based on what he had seen in his homeworld.

Jeremiah soon became part of the ‘war ball league’ which was run by the underground criminal element of the planet.  It basically was a game where you tried to get an oval ball across a line at one end of a field or the other.  Jeremiah was a good blocker and tackler for his team and soon he had a sort of street cred that caused a lot of the people to treat him with respect. They even paid him a little money. But that was coming to an end very soon, so Jeremiah was weighing his future options. He may be an orphan but he did have some.

The first was right in front of him every game, join the planet’s criminal element and become one of them.  The orphanages became some of the best recruitment tools of thieves, cutthroats, bosses,  prostitutes, drug dealers, etc. in the city. He was strong and of a social standing low enough, he might not be missed if he fell off the grid. He even had some street cred already.  One thing Jeremiah noted, however, is he saw very few old criminals.

The other option planetside is one every orphanage resident was offered which was to be a member of the planet’s bureaucratic class. Becoming a drone in an office was not appealing to him.  He had to admit, there was a wanderlust to him.  Something inside was pulling him off-world to the stars, but how would someone like him find his way onto a starship?

The Imperial  Navy? He knew that Social Standing meant a lot there as well as education.  Probably not.  Better would be the Imperial Marines but he to admit to himself, despite his war ball prowess, he was not a naturally violent person. It was for this reason he quickly dismissed the Marines, Army and planetside forces. He valued freedom when he could get it and moving from one form of regimented life to another did not appeal to him at all. The Scout Service might have appealed but there was not Base on the planet to sign up and he had no money to travel to another planet to do so.

He stopped walking for a minute and looked around him.  The grey cold atmosphere of the planets industrial heart all around him. The metal and other manufactured materials adding to the gloom.  The light of advertising and the building were even cold and harsh to him.  But there was one place that was not like this at all.  The trade hub around the starport.  All the bright corporate logos and the flamboyant free traders were there engaged in trading, buying and selling.  He loved going there, the atmosphere was intoxicating.

Suddenly an idea struck him and he headed off in the direction of the trade hub with a plan rolling in his head. If he could just convince one of the traders to take him on as a hand, he might be able to get off this miserable planet and see the stars he longed for.

Megatraveller Notes: 

Welcome to Space Tramp, a work of Megatraveller fan fiction. Basically, I am taking an advanced character creation process and developing it into a fully fleshed-out story background. In each part, I will end with the notes for that year.  What I rolled and any modifiers I added or changed because of the roleplay of the character will be noted. This is the first part so it will probably be a little longer but if you bear with me, then it each part after this will make more sense.

Name: Jeremiah Kilwood  Sex: Male  Universal Personality Profile (UPP): A67A74  Age:18

Explanation: Jeremiah is an 18-year-old human male.  In order of his UPP – Strength:10, Dexterity: 6, Endurance: 7, Intelligence: 10, Education: 7, and Social Standing: 4. He is stronger than most people and more intelligent with scores of 10 in both which in Megatraveller are represented as ‘A’s. He has average endurance and slightly less than average dexterity.  Physically he is a strong guy but otherwise unremarkable.   His education level is average coupled with his high intelligence gives him the ability to learn 17 skill levels at present.  His social standing, however, is low.

Homeworld: Strouden / Lunion Subsector/ Spinward Marches

Universal World Profile: A745988-D N Hi In

Jeremiah’s Homeworld is Strouden which is found in the Lunion Subsector fo the Spinward Marches sector. If you have the map is it hex: 2327. Doing the UWP in order. Starport A which means the world not only services starships but builds them.  Size 7 is slightly smaller than Earth.  The atmosphere is 4 which means thin and tainted by industrial pollutants. Hydrographics is 5 which means the world is half covered by water. The population is 9 which puts it in the billions of people. The government is 8 – Civil Service Bureaucracy.  People are employed by the government based on their expertise and skills. Law level is 8 which is high law which means no weapons allowed except small blades that have to be concealed. Technology Level is D or “13”  which high is but pretty standard for the main worlds of the Imperium. The N indicates Strouden is an Imperium Naval Base.  No scout base is however present other than the x-boat station for the couriers.  ‘Hi’ indicates a classification for a trade of a High Population world. ‘In” indicates industrial which indicates that trade classification.  Given both of these, Strouden is a good trade world both in that it is both a good supplier and market for goods.

Skills: Grav Vehicle – 0, Computer – 0, Handgun- 0

Three default skills based on his homeworld’s characteristics – no disadvantage or advantage here and no skill levels actually taken.

In Megatraveller shorthand form:

Jeremiah Kilwood

UPP: A67A74   Age: 18  Homeworld: Strouden UWP: A-745988-D N Hi In

Skills: Grav Vehicle – 0, Computer – 0, Handgun – 0 

The next part will have Jeremiah trying to join the Merchant Service and his first year therein.  

I remain,

The Rabyd Skald – Wandering Soul, Bard, and Philosopher. The Grey Wayfarer.

Skaal!!!