Happy Sif’s Day!
In writing a new serial I was struck by the need to do two things: 1) I want to create and develop new characters and have a sort of revolving cast to try new character ideas, and 2) To have a system of randomness that forces me to explore things that I would not usually explore. Enter an old friend in gaming – Dungeons and Dragons.
There are so many things to do in D&D these days compared to where we used to be when I was first introduced to the game in the early 80s. Back then we were using the 2nd edition with its iconic covers. I found myself fighting a solo campaign with a friend because the two of us were the only two people who liked to play at the time. W didn’t have the internet so meeting personally was the only way to play and few people back then wanted to join because D&D was ‘evil’ according to the preachers. I have discovered that, for mysterious reasons, anything that young people enjoy that becomes popular quickly becomes evil if it takes away from devotion to the church and said, preachers. They don’t like competition.
Over the years, after that, I had mixed results with playing with groups and in some senses shelved my involvement in the game because it was so hard to get a group together. Fast forward to a few years ago and with the internet, it is now completely possible to be part of a group every week that is scattered across the globe. I have regained my interest in Dungeons and Dragons and fifth Edition, while more basic than 3.5 has my interest because it is what everyone plays right now.
But there is also another reason, the materials available are so widespread now and most notably there are so many solo systems out there. It’s not that I don’t want to also play with a group on one of the platforms for doing so, it’s the writing possibilities with a solo play that intrigues me right now. Mostly the idea I can create characters and have random things happen, like real life, and those characters have to deal with them. It provides a writer’s wet dream in a sense when sometimes you get a block. Using this – I roll the dice and deal with it.
My plan is to create a party of one character, play for a little while then add another character and keep going for a while and maybe add another one or two characters. The choices here will be based on what is best for the story. I will even kill characters if I feel that it’s needed for the story. At the same time, I am going to be playing a game I enjoy for inspiration. I am not sure when this will full on begin, but I am ordering a solo system soon and the main thing, for now, is to design a good first character. A class that can survive on its own fairly well. That’s all for now, but I would be interested in what you think.
To-Do List 1-27-23:
- Work on the fantasy serial for the blog. – you can see the results today of what I worked on.
- Relax – need this as switching shifts has taken a lot out of me today. – done.
To-Do List 1-28-23:
- Visit to see my possible new apartment.
- Generate novel ideas – brainstorm
- List for YouTube Channel construction.
The Rabyd Skald – Wandering Soul, Bard, and Philosopher. The Grey Wayfarer.
2 thoughts on “My Serial Idea – Returning to My Dungeons & Dragons Roots.”
Sounds like a good idea. Do you have a particular solo system in mind? I just picked up Ironsworn based on a recommendation. Haven’t have a chance to take it for a sin yet but it looks promising.
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ginny di on YouTube talks about solo adventurer’s toolbox. It seems to be a more complete ready to go system.
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